Blueprints Bundle

Blueprints Bundle Author Marino
ISBN-10 1405105038
Release 2006-06-01
Pages 5
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The Blueprints Bundle, Fourth Edition consists of the newly revised editions of Blueprints Medicine, Blueprints Obstetrics and Gynecology, Blueprints Pediatrics, Blueprints Psychiatry, and Blueprints Surgery. These popular Blueprints books have been refined and updated while keeping the concise, organised style and clinical high-yield content of previous editions. Medical students can buy these books together as a money-saving bundle and be thoroughly prepared for USMLE Steps 2 and 3 and for clerkship rotations and subinternship. Physician assistants, nurse practitioners, and related health professionals will also find the Blueprints Bundle valuable.

Blueprints Bundle

Blueprints Bundle Author Callahan
ISBN-10 0781788579
Release 2009-01-26
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Blueprints Bundle has been writing in one form or another for most of life. You can find so many inspiration from Blueprints Bundle also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Blueprints Bundle book for free.

4 Book Bundle Nanny Notes on Toddlers

4 Book Bundle  Nanny Notes on Toddlers Author Nanny P
Release 2013-12-08
Pages 156
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This book is a compilation of the 4 book series "Nanny Notes on Toddlers" It includes the following books: *Blueprint for Toilet Training *Blueprint for Getting Your Toddler to Eat *Blueprint for Getting Your Toddler to Sleep *Blueprint for Raising Confident Children In this set of Nanny P Blueprints you'll discover a set of strategies for helping you parent your toddler in ways that will have your child feeling happy and confident as he or she tackles these important milestones and issues. Nanny P blueprints are written with the busy parent in mind. Each blueprint is designed to tackle a specific issue in a short and concise way so that you do not need to spend time reading through a lot of other material to find tips and methods for the specific topic you are looking to address. If you're looking for fun and helpful ways to parent your toddler, then "Nanny Notes on Toddlers" is for you! Keywords: parenting, child rearing, child care, child development, toddler, toddler training, toddlers, toddler development, parenting your toddler, raising your toddler, toilet training, potty training, toddler diet, toddler eating, getting toddler to eat, getting your child to eat, toddler napping, toddler sleeping, getting your toddler to sleep, getting your child to sleep, self-esteem, self-esteem in children, self-confidence, self-confidence in children, building childs confidence

ReactJS Blueprints

ReactJS Blueprints Author Sven A. Robbestad
ISBN-10 9781785884238
Release 2016-07-29
Pages 422
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Create powerful applications with ReactJS, the most popular platform for web developers today About This Book Create web apps with the most popular JavaScript library in the world Learn how to speed up your development process and save valuable time Work though step-by-step tutorials that provide easy-to-understand solutions to real-world problems Who This Book Is For This book is for those who want to develop applications with ReactJS. With its wide variety of topics, it caters both to the inexperienced developer as well as to the advanced, and it doesn't require any prior experience with ReactJS. What You Will Learn Create a development environment that speeds up your development process Find out about responsive web development and create apps that can be used on any device Effortlessly connect to public and private APIs Create efficient components that are easily testable and small enough to completely understand Understand what data flow means in ReactJS and why you never need to worry about where data changes originate Create universal apps that run on the browser as well as on the server Work with modern front-end tooling and level up your skills Train yourself to think in terms of ReactJS In Detail The JavaScript revolution has landed! ReactJS is one of those rare technologies that comes out of nowhere and turns established practices on their head. It provides a different way of thinking about how you should develop your apps, and has already gained a massive adoption among web developers. Join the revolution, build web apps faster, and have more fun developing! Packed with real-world code, this book starts by covering the idea behind ReactJS and the key concepts you must familiarize yourself with. You will learn how to bootstrap your ReactJS projects and you'll also be provided with a handy scaffolding that you can use and reuse over and over. We then go on to cover a wide variety of apps, and will help you to structure and build your own components. Next, you will build a web shop, create a fully responsive and routable app, and also develop a real-time search app. Further on, you will be taught to work with public APIs to create a map-based application. You will also be taken through some advanced concepts such as Redux that are making a huge splash currently in the world of ReactJS. You'll learn how to efficiently seal off your app for guest access, interact with hardware APIs, and create a photo app. You will then master the art of making your apps universal, and find out how to deploy them to the cloud. Finally, we wrap up the book as you are shown how to make a game. What better way to kick off your ReactJS development journey? Style and approach This is an easy-to-follow guide full of real-world ReactJS applications. Each chapter is self-contained, and every code example is explained in detail.

Xamarin Blueprints

Xamarin Blueprints Author Michael Williams
ISBN-10 9781785889486
Release 2016-09-30
Pages 516
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Leverage the power of Xamarin to create stunning cross-platform and native apps About This Book Helps you get a clear practical understanding of creating professional-grade apps with Xamarin Covers Xamarin.Forms, Xamarin Android, and Xamarin iOS If you want to transform yourself from an amateur mobile developer into a professional app developer across multiple platforms, then this is the ideal book for you Who This Book Is For If you are a mobile developer looking to create interesting and fully featured apps for different platforms, then this book is the ideal solution for you. A basic knowledge of Xamarin and C# programming is assumed What You Will Learn Discover eight different ways to create your own Xamarin applications Improve app performance by using SQLite for data-intensive applications Set up a simple web service to feed JSON data into mobile applications Store files locally with Xamarin.Forms using dependency services Use Xamarin extension libraries to create effective applications with less coding In Detail Do you want to create powerful, efficient, and independent apps from scratch that will leverage the Xamarin framework and code with C#? Well, look no further; you've come to the right place! This is a learn-as-you-build practical guide to building eight full-fledged applications using Xamarin.Forms, Xamarin Android, and Xamarin iOS. Each chapter includes a project, takes you through the process of building applications (such as a gallery Application, a text-to-speech service app, a GPS locator app, and a stock market app), and will show you how to deploy the application's source code to a Google Cloud Source Repository. Other practical projects include a chat and a media-editing app, as well as other examples fit to adorn any developer's utility belt. In the course of building applications, this book will teach you how to design and prototype professional-grade applications implementing performance and security considerations. Style and approach A project-based approach that will solve all your needs when it comes to creating native Android, iOS, and cross-platform apps efficiently and effectively.

Blueprints Notes Cases Pathophysiology

Blueprints Notes   Cases  Pathophysiology Author
ISBN-10 1405103507
Release 2004
Pages 187
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Multiple-choice questions at the end of each case in this volume allow students to test their knowledge. This book is designed for use during coursework to aid in understanding application of principles, and then as review for USMLE Step 1.

Blueprints Cardiology

Blueprints Cardiology Author Eric Awtry
ISBN-10 1405104643
Release 2006
Pages 256
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The Second Edition of Blueprints Cardiology covers the essentials that students need to know on cardiology and internal medicine rotations and while preparing for the USMLE. The thoroughly updated Second Edition features coverage of the most common conditions encountered on the wards. This edition includes a new chapter on pre-operative evaluation of the cardiac patient, plus two new appendices with common cardiac drugs and sample ECGs. The revised and expanded Q&A section presents 75 board-format questions with detailed answer explanations. Evidence-based resources are also included in this edition.

Blueprints Q and A Step Three

Blueprints Q and A Step Three Author Brenda L. Shinar
ISBN-10 1405103949
Release 2005
Pages 217
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Detailed answer explanations, 200 brand new questions, and a handy pocket size make the 2nd edition of Blueprints Q&A Step 3 Medicine critical to your success on the USMLE. Thoroughly reviewed by students who recently passed the boards, these questions are divided into different practice settings: community-based health center, office, in-patient facility, and emergency department. Review individual content areas as needed and be ready for Step 3 with the Blueprints Q&A series! A superior resource for medical students, Blueprints Q&A Step 3 Medicine is also a valuable resource for IMGs, PAs and NPs studying for licensure exams.

Cocos2d x Game Development Blueprints

Cocos2d x Game Development Blueprints Author Karan Sequeira
ISBN-10 9781783985272
Release 2015-07-27
Pages 392
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Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Unity 5 x Game Development Blueprints

Unity 5 x Game Development Blueprints Author John P. Doran
ISBN-10 9781785880308
Release 2016-05-25
Pages 428
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A project-based guide to help you create amazing games with Unity 5.x About This Book Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. Through this unique project-based approach, you will create 7-8 action-packed games from scratch. This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer. Who This Book Is For This book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution. What You Will Learn Find out how to create exciting and interactive games using GUIs Prepare animations to be imported and exported Personalize your animation game with Unity's advanced animation system Work with different animation assets and components Customize the game by modifying the player properties and creating exterior environments Create, visualize, and edit animated creatures Familiarize yourself with best practices for Unity 5.x animation using iTween Design character actions and expressions Customize your game and prepare it for playin In Detail This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games. Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer Style and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.

Cocos2d Game Development Blueprints

Cocos2d Game Development Blueprints Author Jorge Jordán
ISBN-10 9781783987894
Release 2015-01-30
Pages 440
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Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

Chase for the Blueprints

Chase for the Blueprints Author Tony Swift
ISBN-10 9781326737672
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Chase for the Blueprints has been writing in one form or another for most of life. You can find so many inspiration from Chase for the Blueprints also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Chase for the Blueprints book for free.

Spring MVC Blueprints

Spring MVC Blueprints Author Sherwin John Calleja Tragura
ISBN-10 9781785885983
Release 2016-07-29
Pages 490
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Design and implement real-world web-based applications using the Spring Framework 4.x specification based on technical documentation About This Book Learn all the details of implementing Spring 4.x MVC applications from basic core platform construction to advanced integration implementations Gain a complete reference guide to implementing the controllers, models, views, view resolvers, and other service-related components to solve various real-world problems Discover the possible optimal solutions for developers and experts to build enterprise and personal web-based applications Create a Spring MVC application that has a validation process and exception handling with the HTTP status codes Who This Book Is For This book is for competent Spring developers who wish to understand how to develop complex yet flexible applications with Spring MVC. You must have a good knowledge of JAVA programming and be familiar with the basics of Spring. What You Will Learn Set up and configure the Spring 4.x MVC platform from ground level up using the basic Spring Framework 4.x APIs Study requirements and manage solutions on file uploading transactions in Spring 4.x applications Configure, , and test Spring integration to the Hibernate, MyBatis, and JPA frameworks for database transactions Properly implement exception handlers and audit trails in Spring MVC applications Generate reports using JFreeChart, Google Charts, JasperReports, DynamicReports, FreeMarker, Velocity, and Spring's API known as ContentNegotiatingViewResolver Configure security and flexibility by adding Captcha, Spring Security, Spring Flow, Spring Portlets, JTA to improve data management performance Implement web services using Spring's RESTful implementation and other service-oriented integration plugins Design and implement a Spring 4.x application using AngularJS, ExtJs, Twitter Bootstrap, and Spring Mobile for responsive web design In Detail Spring MVC is the ideal tool to build modern web applications on the server side. With the arrival of Spring Boot, developers can really focus on the code and deliver great value, leveraging the rich Spring ecosystem with minimal configuration. Spring makes it simple to create RESTful applications, interact with social services, communicate with modern databases, secure your system, and make your code modular and easy to test. It is also easy to deploy the result on different cloud providers. This book starts all the necessary topics in starting a Spring MVC-based application. Moving ahead it explains how to design model objects to handle file objects. save files into a data store and how Spring MVC behaves when an application deals with uploading and downloading files. Further it highlights form transactions and the user of Validation Framework as the tool in validating data input. It shows how to create a customer feedback system which does not require a username or password to log in. It will show you the soft side of Spring MVC where layout and presentation are given importance. Later it will discuss how to use Spring Web Flow on top of Spring MVC to create better web applications. Moving ahead, it will teach you how create an Invoice Module that receives and transport data using Web Services By the end of the book you will be able to create efficient and flexible real-time web applications using all the frameworks in Spring MVC. Style and approach This book is a compendium of technical specification documents that will guide you through building an application using Spring 4.x MVC. Each chapter starts with a high-level wireframe design of the software followed by how to set up and configure different libraries and tools.

Force com Development Blueprints

Force com Development Blueprints Author Stephen Moss
ISBN-10 9781782172468
Release 2014-05-21
Pages 350
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This book consists of an easy-to-follow yet comprehensive set of step-by-step tutorials that will help you gain proficiency in the platform. If you have some experience with the platform and are looking to take your skills to the next level, this is the book for you.

Tkinter GUI Application Development Blueprints

Tkinter GUI Application Development Blueprints Author Bhaskar Chaudhary
ISBN-10 9781785885099
Release 2015-11-30
Pages 340
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Master GUI programming in Tkinter as you design, implement, and deliver ten real-world applications from start to finish About This Book Conceptualize and build state-of-art GUI applications with Tkinter Tackle the complexity of just about any size GUI application with a structured and scalable approach A project-based, practical guide to get hands-on into Tkinter GUI development Who This Book Is For Software developers, scientists, researchers, engineers, students, or programming hobbyists with basic familiarity in Python will find this book interesting and informative. People familiar with basic programming constructs in other programming language can also catch up with some brief reading on Python. No GUI programming experience is expected. What You Will Learn Get to know the basic concepts of GUI programming, such as Tkinter top-level widgets, geometry management, event handling, using callbacks, custom styling, and dialogs Create apps that can be scaled in size or complexity without breaking down the core Write your own GUI framework for maximum code reuse Build apps using both procedural and OOP styles, understanding the strengths and limitations of both styles Learn to structure and build large GUI applications based on Model-View-Controller (MVC) architecture Build multithreaded and database-driven apps Create apps that leverage resources from the network Learn basics of 2D and 3D animation in GUI applications Develop apps that can persist application data with object serialization and tools such as configparser In Detail Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, media player, drawing application, chat application, screen saver, port scanner, and many more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database driven programs and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice. Style and approach An easy-to-follow guide, full of hands-on examples of real-world GUI programs. The first chapter is a must read as it explains most of the things you need to get started with writing GUI programs with Tkinter. Each subsequent chapter is a stand-alone project that discusses some aspects of GUI programming in detail. These chapters can be read sequentially or randomly depending upon the readers experience with Python.

Blueprints Pediatrics

Blueprints Pediatrics Author Bradley S. Marino
ISBN-10 9781451116045
Release 2013-01-22
Pages 416
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Blueprints Pediatrics provides students with a concise, "need-to-know" review for the pediatrics rotation and the Boards. Each chapter is brief, written in narrative format, and includes pedagogical features such as bolded key words, tables, figures, and key points. This edition includes 2 new sections -- For the Boards, which presents 10 USMLE-style questions (answers & rationales at the end of the book) and For the Wards, a section of 2 case studies per chapters -- 40 to 50 cases, total. This edition includes 26 full-color dermatology and infectious disease photographs and multicolored flow diagrams of congenital heart defects. A website on thePoint includes the e-Book and 50-100 bonus questions in a question bank.

Blueprints Q and As for Step 3

Blueprints Q and As for Step 3 Author
ISBN-10 0781778212
Release 2007
Pages 564
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Blueprints Q&A for Step 3 is the perfect study aid for USMLE Step 3. The book contains 1,000 board-formatted questions—200 for each core clerkship subject—that have been reviewed by students who recently passed the boards. Full answers with explanations for correct and incorrect answer choices are provided for each question. An appendix of normal lab values and a list of abbreviations are also included. A companion Website on thePoint will offer the questions electronically to simulate the actual Step 3 exam.